AoeStats
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Arabia

504620293Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 55m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
769
+14
🇺🇸 Tupi · United States
754
+14
🇦🇷 Teutons · Argentina
718
-14
🇦🇷 Spanish · Argentina
717
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,204 10:09 20:43 37:51 ⛏ Fast Castle
22 1,191 11:11 19:29 33:43 ⛏ Fast Castle
16 884 8:49 23:08 35:22 ⛏ Fast Castle
15 826 13:26 18:04 41:57 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,270 39,205 15,120 4,735 80,330 82,366
19,625 12,628 9,995 2,830 45,078 49,941
20,030 9,970 10,980 1,500 42,480 55,660
16,155 10,775 8,985 2,150 38,065 47,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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