AoeStats
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Arabia

504603933Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 40m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
685
+19
🇦🇷 Spanish · Argentina
684
+19
🇺🇸 Berbers · United States
774
-20
🇺🇸 Bohemians · United States
725
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 744 11:23 20:32 31:00 ⚔ M@A FC
17 668 12:49 20:11 — ⚔ Archers FC into Skirms
14 581 15:56 23:32 38:15
14 554 13:50 33:38 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,290 8,540 4,850 1,885 28,565 30,760
11,905 8,175 4,050 1,330 25,460 28,563
9,835 6,800 2,895 1,400 20,930 25,668
5,480 5,220 1,670 355 12,725 14,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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