AoeStats
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Black Forest

504351089Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 54m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
739
+14
🇺🇸 Tupi · United States
724
+14
🇦🇷 Teutons · Argentina
689
-14
🇦🇷 Spanish · Argentina
688
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,420 12:49 25:24 43:10 ⛏ Fast Castle
17 917 12:57 23:01 38:43 ⛏ Fast Castle
16 898 12:02 24:01 41:02 ⚔ M@A Rush
14 778 12:00 21:02 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,825 41,711 14,055 6,415 81,006 91,575
25,275 11,029 14,605 1,800 52,709 57,503
14,745 10,155 5,885 2,700 33,485 36,936
10,800 9,612 7,900 2,925 31,237 42,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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