AoeStats
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Arabia

504337532Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 74m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
691
+12
🇦🇷 Spanish · Argentina
690
+12
🇹🇷 Franks · Türkiye
639
-13
🇹🇷 Chinese · Türkiye
584
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 3,468 13:00 17:41 37:17 ⛏ Fast Castle
31 2,340 12:55 18:29 42:07 ⛏ Fast Castle
19 1,426 11:23 18:42 33:57 ⛏ Fast Castle
17 1,302 13:06 19:31 41:08 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,060 22,753 16,360 4,200 72,373 84,717
32,955 18,935 19,090 955 71,935 89,150
26,460 26,280 14,580 3,275 70,595 80,943
22,735 27,355 4,295 2,400 56,785 67,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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