AoeStats
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Arabia

504331451Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 50m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
674
+17
🇦🇷 Spanish · Argentina
673
+17
🇵🇪 Byzantines · Peru
738
-19
🇬🇧 Sicilians · United Kingdom
638
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 888 11:46 20:07 33:12 ⛏ Fast Castle
15 743 11:53 22:26 37:38 ⚔ FC into Archers
13 635 11:12 15:51 37:38 ⛏ Fast Castle
8 393 14:25 21:27 36:34 ⚔ FC into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,760 12,395 6,390 1,545 37,090 55,613
10,020 11,115 6,565 1,775 29,475 35,632
13,915 9,195 4,135 1,660 28,905 40,631
8,810 4,610 2,810 2,150 18,380 21,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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