AoeStats
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MegaRandom

508687548Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 29m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Wei · Finland
2071
+5
🇫🇮 Slavs · Finland
2007
+6
🇫🇮 Jurchens · Finland
1817
+11
🇮🇹 Wu · Italy
1833
-10
🇫🇮 Aztecs · Finland
1724
-6
1693
-6
Player eAPM Actions Feudal Castle Imperial Opening
22 635 16:05 27:39 — ⚔ Archers into Fast Imp
22 633 17:12 21:04 — ⛏ Fast Castle
19 542 12:31 16:05 23:52 ◆ FC into Fast Imp
5 141 — — —
3 85 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,995 3,453 1,655 650 12,753 14,076
6,785 2,480 1,360 1,300 11,925 16,155
5,150 4,035 1,185 200 10,570 10,884
350 565 50 0 965 967
150 0 0 0 150 176
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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