AoeStats
← Juyhou

Nomad

508486251Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 69m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Random · Finland
1796
+14
🇫🇮 Random · Finland
1663
+19
🇧🇷 Mongols · Brazil
1784
-18
🇧🇷 Random · Brazil
1712
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,945 13:16 16:54 44:33 ⛏ Fish Boom FC
51 3,568 12:25 20:47 39:34 ⛏ Fish Boom FC
50 3,473 13:16 16:48 48:28 ⛏ Fish Boom FC
32 2,214 14:21 19:29 60:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,400 33,645 18,785 4,885 90,715 93,132
24,670 38,196 7,195 7,250 77,311 83,389
25,820 25,875 10,970 8,925 71,590 77,171
16,185 20,919 6,770 1,715 45,589 47,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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