AoeStats
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Arena

508281557Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 106m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Muisca · Finland
1774
+13
🇫🇮 Magyars · Finland
1680
+17
🇫🇮 Saracens · Finland
1660
+18
🇫🇮 Huns · Finland
1647
+19
🇮🇹 Burgundians · Italy
1747
-18
🇮🇹 Britons · Italy
1710
-17
🇮🇹 Tupi · Italy
1694
-16
🇮🇹 Armenians · Italy
1689
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 6,492 10:23 14:23 28:47 ⛏ Fast Castle
59 6,299 11:06 15:23 32:47 ⛏ Fast Castle
53 5,625 10:26 14:38 32:21 ⛏ Fast Castle
50 5,371 11:51 15:24 33:59 ⛏ Fast Castle
46 4,947 11:18 15:06 29:54 ⛏ Fast Castle
46 4,907 9:56 14:11 29:25 ⛏ Fast Castle
40 4,258 10:49 16:04 34:22 ⛏ Fast Castle
35 3,773 10:49 14:33 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
125,800 101,818 54,535 4,780 286,933 304,434
92,990 76,244 74,205 4,090 247,529 256,701
121,260 46,128 70,855 6,905 245,148 280,307
77,035 77,403 77,530 4,360 236,328 306,490
104,585 91,765 35,250 4,185 235,785 238,419
112,330 42,700 57,770 3,530 216,330 238,210
55,975 77,786 58,300 5,130 197,191 211,481
24,710 72,635 65,435 8,925 171,705 189,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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