AoeStats
← Juyhou

Nomad

508272855Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Sicilians · Finland
1763
+11
🇫🇮 Celts · Finland
1665
+15
🇫🇮 Britons · Finland
1644
+16
🇫🇮 Saracens · Finland
1631
+16
🇲🇽 Magyars · Mexico
1697
-17
🇦🇷 Burgundians · Argentina
1657
-15
🇸🇮 Tatars · Slovenia
1617
-13
🇺🇸 Aztecs · United States
1603
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,905 13:27 20:57 37:54 ⛏ Fish Boom into Fire Galleys FC
51 2,460 12:20 34:48 — ⚔ Fish Boom into Archers into Towers
50 2,408 13:59 17:28 32:38 ⛏ Fish Boom FC
49 2,347 12:44 17:36 32:46 ⛏ Fish Boom FC
49 2,341 11:38 17:59 36:07 ⛏ Fish Boom FC into Galleys
41 1,983 12:49 25:33 — ⚔ Fish Boom into Fire Galleys into Galleys into Towers FC
32 1,528 11:46 18:02 38:50 ⚔ Fish Boom into M@A FC
31 1,472 13:41 18:05 37:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,970 23,037 10,010 5,125 72,142 75,593
25,225 22,583 14,000 4,665 66,473 69,144
19,235 23,127 13,360 4,145 59,867 64,282
21,725 15,941 12,800 2,360 52,826 57,823
17,320 21,158 6,680 3,395 48,553 50,322
11,090 12,385 7,435 1,040 31,950 31,607
8,675 13,170 5,580 1,450 28,875 31,538
7,175 9,236 1,255 705 18,371 19,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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