AoeStats
← Juyhou

Nomad

507950091Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 70m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
2014
+5
🇩🇪 Chinese · Germany
1630
+18
🇺🇸 Goths · United States
1453
+24
🇫🇮 Khitans · Finland
1782
-19
🇫🇮 Koreans · Finland
1723
-17
🇫🇮 Teutons · Finland
1566
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 3,477 14:29 21:07 44:23 ⛏ Fish Boom FC
46 3,291 11:23 22:51 47:36 ⛏ Fish Boom FC into Fire Galleys
45 3,190 12:22 22:22 — ⛏ Fish Boom into Fire Galleys FC
44 3,132 13:10 17:55 33:49 ⛏ Fish Boom FC
42 2,979 11:44 22:14 38:10 ⛏ Fish Boom FC
36 2,531 13:27 20:03 43:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,085 26,168 17,895 6,460 106,608 113,327
55,875 25,119 17,925 2,995 101,914 109,643
23,460 36,065 25,290 6,335 91,150 99,691
32,055 35,692 11,945 5,920 85,612 86,558
26,765 32,520 20,435 1,995 81,715 100,797
18,260 17,746 4,200 4,700 44,906 44,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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