AoeStats
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MegaRandom

507941249Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 55m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Spanish · Austria
1775
+12
🇩🇪 Tatars · Germany
1739
+13
🇦🇷 Gurjaras · Argentina
1704
+15
🇺🇸 Malians · United States
1556
+21
🇫🇮 Magyars · Finland
1799
-20
🇫🇮 Khmer · Finland
1737
-18
🇫🇮 Cumans · Finland
1595
-12
🇫🇮 Italians · Finland
1569
-11
Player eAPM Actions Feudal Castle Imperial Opening
76 4,197 9:30 19:26 33:22 ⚔ Scout Rush
47 2,616 12:18 16:44 33:08 ⛏ Fast Castle
45 2,505 11:11 16:10 37:11 ⛏ Fish Boom into Fire Galleys FC
44 2,442 10:48 20:07 40:51 ⚔ Fish Boom into Scouts
44 2,433 11:00 15:04 31:07 ⛏ Fast Castle
42 2,342 9:38 22:22 — ⚔ Archer Rush
41 2,256 11:36 16:34 22:01 ⛏ Fish Boom FC into Fast Imp
39 2,135 9:24 21:22 37:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,455 17,347 34,655 5,915 104,372 105,765
38,890 18,451 27,085 7,860 92,286 97,090
17,715 29,643 24,335 6,915 78,608 83,599
36,630 16,924 20,980 1,100 75,634 86,569
20,205 26,442 20,010 4,825 71,482 84,309
22,940 18,196 3,330 4,800 49,266 54,222
20,060 11,168 7,115 5,570 43,913 46,297
14,120 16,434 4,970 4,105 39,629 42,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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