AoeStats
← Juyhou

Nomad

507935837Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 50m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1813
+10
🇨🇳 Dravidians · China
1801
+10
🇨🇳 Persians · China
1536
+21
🇫🇮 Persians · Finland
1819
-20
🇫🇮 Wei · Finland
1606
-11
🇫🇮 Poles · Finland
1579
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,783 11:41 20:36 37:52 ⛏ Fish Boom into Fire Galleys FC
53 2,646 13:32 17:28 — ⛏ Fish Boom FC
46 2,340 12:54 16:40 46:33 ⛏ Fish Boom FC
45 2,271 16:12 21:23 44:33 ⛏ Fish Boom FC
41 2,060 12:31 22:38 49:35 ⛏ Fish Boom FC
40 2,033 17:40 22:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,540 16,445 18,230 1,345 63,560 65,048
23,245 13,511 10,410 2,080 49,246 50,298
11,970 21,455 11,850 2,170 47,445 49,300
20,315 11,885 9,205 2,555 43,960 46,727
15,075 16,919 4,155 2,000 38,149 39,514
11,100 13,733 7,380 1,680 33,893 37,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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