AoeStats
← Juyhou

Fortress

507813159Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 52m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Berbers · Finland
2033
+5
🇫🇮 Mapuche · Finland
1951
+7
🇫🇮 Persians · Finland
1927
+7
🇫🇮 Gurjaras · Finland
1800
+11
🇺🇸 Portuguese · United States
1774
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🇺🇸 Vietnamese · United States
1770
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🇨🇦 Byzantines · Canada
1711
-7
🇺🇸 Magyars · United States
1627
-5
Player eAPM Actions Feudal Castle Imperial Opening
53 2,782 7:07 10:41 25:30 ⛏ Fast Castle
53 2,792 7:54 11:32 27:38 ⛏ Fast Castle
49 2,582 8:43 12:27 24:43 ⛏ Fast Castle
46 2,418 7:34 11:58 29:41 ⛏ Fast Castle
45 2,374 7:39 10:52 26:12 ⛏ Fast Castle
45 2,352 6:27 11:05 24:42 ⛏ Fast Castle
43 2,232 6:34 10:48 31:38 ⛏ Fast Castle
38 2,002 6:35 10:14 27:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,735 27,310 43,035 4,580 144,660 149,690
54,295 29,860 26,770 4,530 115,455 145,005
38,385 32,230 33,415 3,575 107,605 116,405
31,305 42,480 22,105 2,065 97,955 101,867
41,945 32,720 13,635 5,580 93,880 101,882
36,000 17,995 32,025 3,860 89,880 92,917
18,395 35,815 24,930 4,850 83,990 90,316
33,940 21,798 13,945 3,125 72,808 103,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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