AoeStats
← Juyhou

Pilgrims

507771942Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 93m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Vietnamese · Finland
2037
+4
🇫🇮 Ethiopians · Finland
1943
+6
🇫🇮 Dravidians · Finland
1915
+7
🇫🇮 Jurchens · Finland
1748
+11
🇨🇿 Malay · Czechia
1761
-9
🇦🇷 Persians · Argentina
1692
-7
🇨🇿 Teutons · Czechia
1682
-7
🇻🇳 Byzantines · Vietnam
1607
-5
Player eAPM Actions Feudal Castle Imperial Opening
49 4,579 9:47 18:36 32:17 ⛏ Fish Boom into Galleys FC
45 4,214 11:45 18:36 33:27 ⚔ Fish Boom into Scouts
42 3,901 6:59 23:50 42:03 ⛏ Fish Boom into Fire Galleys FC
38 3,544 10:21 15:05 35:49 ⛏ Fish Boom FC
36 3,384 11:22 14:54 31:31 ⛏ Fish Boom FC
32 2,995 10:58 14:28 32:34 ⛏ Fish Boom FC
30 2,837 11:57 18:20 52:20 ⛏ Fish Boom FC
23 2,141 9:27 18:37 32:53 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
60,620 80,622 60,645 16,425 218,312 224,712
67,490 37,940 60,535 6,020 171,985 181,521
52,370 60,380 48,630 1,560 162,940 180,385
26,820 76,515 42,935 6,780 153,050 208,710
14,650 81,529 32,505 2,945 131,629 162,971
47,675 43,910 30,905 6,835 129,325 186,925
37,440 44,772 34,545 1,835 118,592 130,021
8,975 36,753 18,665 2,440 66,833 96,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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