AoeStats
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Arena

507750808Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 37m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Persians · Finland
1935
+3
🇫🇮 Khmer · Finland
1904
+5
🇫🇮 Persians · Finland
1726
+9
🇦🇷 Bengalis · Argentina
1779
-11
🇨🇴 Muisca · Colombia
1452
-3
🇬🇧 Malians · United Kingdom
1420
-3
Player eAPM Actions Feudal Castle Imperial Opening
56 2,096 11:51 15:31 30:59 ⚔ FC into Scouts
47 1,772 11:38 14:28 32:42 ⛏ Fast Castle
44 1,632 9:08 15:28 35:34 ⛏ Fast Castle
43 1,603 11:01 14:35 27:59 ⛏ Fast Castle
41 1,540 8:27 15:17 33:20 ⛏ Fast Castle
19 723 10:43 15:28 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,560 11,756 10,205 2,310 61,831 64,061
22,715 14,600 5,175 3,395 45,885 50,121
22,200 13,170 7,420 1,050 43,840 45,105
17,515 13,134 4,645 2,390 37,684 38,763
10,320 9,175 5,675 1,035 26,205 30,045
9,055 3,190 3,350 1,300 16,895 22,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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