AoeStats
← Juyhou

Nomad

507495989Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 35m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Sicilians · Finland
1697
+10
🇫🇮 Wu · Finland
1637
+12
🇫🇮 Poles · Finland
1581
+15
🇦🇪 Lithuanians · United Arab Emirates
1568
-13
🇺🇸 Koreans · United States
1541
-12
🇦🇪 Inca · United Arab Emirates
1538
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,032 13:04 17:22 — ⛏ Fish Boom FC
40 1,418 13:41 17:26 30:48 ⛏ Fish Boom FC
35 1,239 12:26 16:32 — ⛏ Fish Boom FC
32 1,137 12:52 20:48 32:24 ⛏ Fish Boom FC
32 1,161 12:08 19:54 35:47 ⛏ Fish Boom into Fire Galleys FC
23 835 12:17 16:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,300 16,747 6,065 2,585 42,697 43,944
14,360 10,609 4,130 2,560 31,659 36,236
8,300 14,308 4,315 1,500 28,423 28,583
13,345 8,665 2,525 3,105 27,640 30,762
8,555 11,498 2,150 1,225 23,428 23,465
5,975 5,802 2,945 310 15,032 16,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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