AoeStats
← Juyhou

Nomad

507467971Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 45m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1740
+11
🇨🇭 Koreans · Switzerland
1700
+13
🇫🇮 Celts · Finland
1681
+13
🇨🇳 Cumans · China
1678
+14
🇹🇼 Berbers · Taiwan
1687
-16
🇹🇼 Burmese · Taiwan
1641
-13
🇹🇼 Wei · Taiwan
1620
-12
🇹🇼 Georgians · Taiwan
1564
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,113 13:41 17:55 38:35 ⛏ Fish Boom FC
47 2,128 13:34 20:05 40:32 ⛏ Fish Boom FC
44 1,995 13:00 16:36 36:10 ⛏ Fish Boom FC
43 1,962 12:27 25:22 42:41 ⛏ Fish Boom into Fire Galleys FC
41 1,871 11:27 21:01 34:51 ⛏ Fish Boom into Fire Galleys FC
41 1,871 13:40 19:37 — ⛏ Fish Boom FC
36 1,637 13:22 17:24 41:36 ⛏ Fish Boom FC
29 1,318 14:51 24:14 38:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,485 14,145 20,775 1,800 63,205 66,710
26,580 14,673 7,495 3,170 51,918 53,522
14,200 24,830 7,390 4,825 51,245 52,296
15,595 15,831 8,075 2,520 42,021 45,869
10,770 17,627 7,430 2,215 38,042 43,212
11,200 14,758 5,295 1,700 32,953 34,022
14,145 9,285 5,700 100 29,230 31,947
10,375 11,272 1,095 1,155 23,897 24,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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