AoeStats
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Pilgrims

507304638Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 45m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1445
+18
🇨🇳 Burgundians · China
1445
+18
🇨🇳 Chinese · China
1405
+20
1386
+20
🇫🇮 Burmese · Finland
1699
-27
🇫🇮 Sicilians · Finland
1573
-23
🇫🇮 Tupi · Finland
1473
-18
🇫🇮 Saracens · Finland
1208
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 2,312 9:40 13:21 34:39 ⛏ Fish Boom FC into Galleys
49 2,200 10:37 14:40 27:46 ⛏ Fish Boom FC into Fire Galleys
42 1,916 12:22 25:13 39:26 ⛏ Fish Boom into Galleys into Fire Galleys FC
41 1,850 11:17 17:44 39:32 ⛏ Fish Boom into Galleys FC into Fire Galleys
39 1,757 11:24 14:57 27:40 ⛏ Fish Boom FC
38 1,698 11:14 15:44 30:57 ⛏ Fish Boom FC
35 1,583 10:58 14:35 27:17 ⛏ Fish Boom FC
25 1,132 11:27 16:04 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,400 24,820 21,290 4,275 84,785 89,170
37,070 17,465 23,875 5,200 83,610 87,309
15,995 37,715 15,415 3,600 72,725 75,289
21,560 27,814 10,380 2,480 62,234 76,575
18,245 18,842 11,590 3,550 52,227 60,355
14,350 26,200 8,340 1,150 50,040 58,258
9,325 16,605 5,720 1,395 33,045 33,180
11,240 12,900 2,820 2,855 29,815 37,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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