AoeStats
← Juyhou

MegaRandom

507278996Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 40m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Khitans · Finland
1688
+11
🇫🇮 Vietnamese · Finland
1536
+17
🇫🇮 Bengalis · Finland
1531
+17
🇫🇮 Celts · Finland
1419
+22
🇭🇰 Portuguese · Hong Kong SAR China
1590
-18
🇹🇼 Tupi · Taiwan
1577
-17
🇪🇸 Khmer · Spain
1554
-17
🇫🇷 Burmese · France
1527
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,057 10:09 22:26 — ⚔ Fish Boom into Scouts
49 2,010 10:11 21:15 35:52 ⚔ Fish Boom into Archers
45 1,831 11:08 23:29 38:52 ⚔ Archer Rush
44 1,775 11:17 14:57 — ⛏ Fish Boom FC
44 1,799 10:02 20:23 38:36 ⚔ Fish Boom into Scouts
42 1,702 10:34 14:41 — ⛏ Fast Castle
40 1,636 10:55 15:15 39:26 ⛏ Fast Castle
31 1,251 12:32 16:15 36:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,195 15,145 8,720 1,945 46,005 48,441
20,630 10,204 5,935 245 37,014 40,919
11,150 12,199 9,770 850 33,969 36,725
17,995 8,157 6,480 1,050 33,682 36,939
12,150 11,746 4,630 1,630 30,156 33,135
_
12,410 11,240 4,132 1,725 29,507 31,736
8,300 9,731 9,035 100 27,166 29,664
11,900 9,343 3,895 300 25,438 31,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.