AoeStats
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Pilgrims

507504383Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 31m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Shu · Sweden
1307
+14
🇩🇪 Tupi · Germany
1137
+22
🇪🇸 Mapuche · Spain
1268
-18
🇪🇸 Wu · Spain
1257
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,224 10:29 17:27 — ⛏ Fish Boom into Fire Galleys FC
32 1,008 11:20 19:38 — ⛏ Fish Boom FC
29 936 10:57 19:31 — ⚔ Fish Boom into M@A FC
26 815 11:04 20:48 31:42 ⚔ Fish Boom into Galleys into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,130 10,000 5,135 1,615 25,880 26,983
7,150 9,793 2,895 1,680 21,518 22,444
5,445 6,004 1,890 1,585 14,924 14,791
4,300 6,570 2,590 425 13,885 13,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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