AoeStats
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Black Forest

507938048Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 34m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1280
+14
🇹🇼 Bulgarians · Taiwan
1220
+17
🇦🇺 Turks · Australia
1195
+18
🇹🇼 Ethiopians · Taiwan
1141
+20
🇮🇹 Franks · Italy
1274
-19
🇦🇺 Saracens · Australia
1239
-17
🇪🇸 Franks · Spain
1236
-17
🇹🇼 Georgians · Taiwan
1204
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,285 11:11 15:14 29:05 ⛏ Fish Boom FC
34 1,160 12:18 16:45 30:33 ⛏ Fish Boom FC
31 1,078 11:14 15:52 31:22 ⛏ Fast Castle
28 957 12:04 17:06 — ⛏ Fast Castle
23 789 11:27 15:27 — ⛏ Fast Castle
18 606 10:01 — — ⚔ Archer Rush
17 592 12:44 18:13 23:23 ◆ FC into Fast Imp
16 544 12:51 17:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,990 12,031 7,720 950 38,691 41,058
14,145 12,670 4,685 2,250 33,750 39,143
9,825 7,883 2,850 2,305 22,863 27,072
11,785 7,120 1,940 1,950 22,795 30,527
9,015 7,426 2,395 870 19,706 23,181
6,645 6,319 4,230 270 17,464 18,662
3,060 2,505 865 55 6,485 7,137
3,575 1,790 250 0 5,615 7,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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