AoeStats
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Arena

505066385Analyzed
3v3 RM · 23d ago on Sep 7, 2026· 54m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1206
+12
🇹🇼 Britons · Taiwan
1126
+15
🇧🇷 Poles · Brazil
1053
+18
🇮🇳 Magyars · India
1145
-17
🇺🇸 Koreans · United States
1108
-15
🇺🇸 Franks · United States
1061
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,833 10:42 14:40 37:57 ⛏ Fast Castle
49 2,651 10:15 15:48 33:27 ⛏ Fast Castle
42 2,275 10:30 14:33 32:50 ⛏ Fast Castle
40 2,187 10:15 17:21 35:11 ⛏ Fast Castle
34 1,824 9:53 17:38 34:07 ⛏ Fast Castle
18 992 10:09 16:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,070 11,515 38,770 910 97,265 102,174
24,710 25,345 17,215 5,275 72,545 74,513
27,785 32,210 5,730 2,400 68,125 74,163
25,975 9,700 15,910 3,680 55,265 60,118
11,845 18,430 11,260 4,050 45,585 55,406
13,985 12,021 7,255 1,635 34,896 37,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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