AoeStats
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QS Arena

503438013Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 36m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1292
+10
🇨🇳 Mongols · China
1195
+14
🇹🇼 Britons · Taiwan
1131
+17
🇨🇴 Slavs · Colombia
1265
-19
🇪🇸 Lithuanians · Spain
1131
-13
🇬🇧 Mongols · United Kingdom
1068
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 1,581 8:06 12:26 26:09 ⛏ Fast Castle
41 1,495 8:37 12:32 26:40 ⛏ Fast Castle
40 1,465 8:17 12:04 26:05 ⛏ Fast Castle
39 1,437 8:35 12:29 27:28 ⛏ Fast Castle
27 1,006 8:24 12:49 34:57 ⛏ Fast Castle
22 799 8:24 13:04 24:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,060 17,825 10,390 2,425 55,700 57,811
23,560 21,670 6,040 1,600 52,870 54,794
19,595 11,757 11,820 1,800 44,972 54,282
22,570 8,760 12,610 850 44,790 54,021
16,025 15,805 9,820 3,005 44,655 50,607
10,530 12,575 3,330 1,050 27,485 32,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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