AoeStats
← Lord Tito

Arena

504901095Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 43m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
1005
+14
🇹🇼 Bohemians · Taiwan
969
+16
🇦🇷 Cumans · Argentina
904
+18
🇧🇷 Burmese · Brazil
891
+20
🇲🇽 Portuguese · Mexico
992
-18
🇨🇱 Britons · Chile
957
-17
🇨🇴 Bengalis · Colombia
953
-17
🇪🇸 Slavs · Spain
945
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,788 10:51 15:46 29:39 ⛏ Fast Castle
31 1,354 10:44 15:44 32:58 ⛏ Fast Castle
29 1,259 10:08 17:18 30:13 ⛏ Fast Castle
24 1,038 11:27 15:19 33:47 ⛏ Fast Castle
24 1,059 11:03 27:30 39:20
21 921 11:45 18:00 — ⛏ Fast Castle
16 689 14:02 18:00 36:22 ⛏ Fast Castle
11 468 9:45 18:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,605 34,470 23,590 2,250 78,915 85,039
30,235 11,640 4,650 2,250 48,775 57,524
19,615 9,070 10,525 2,200 41,410 46,743
16,870 12,800 9,495 2,200 41,365 45,768
16,535 15,685 4,995 2,150 39,365 46,482
12,425 9,685 6,610 950 29,670 42,158
7,820 3,828 860 810 13,318 14,864
4,310 3,085 425 905 8,725 10,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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