AoeStats
← King Snake

Arabia

506860566Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 45m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
897
+12
🇨🇳 Persians · China
865
+13
🇨🇳 Franks · China
806
+41
🇬🇧 Vikings · United Kingdom
812
-14
🇨🇳 Burmese · China
806
-14
🇩🇪 Persians · Germany
803
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,234 11:55 24:12 35:03
23 1,050 13:02 27:45 — ⚔ Scout Rush
22 1,013 9:57 23:19 36:39 ⛏ Fast Castle
18 811 10:26 22:36 35:00 ⚔ Archer Rush
18 841 12:24 19:01 39:56 ⚔ FC into Archers
5 219 12:01 — —

Resources

Player Food Wood Gold Stone Spent Collected
23,295 13,116 11,370 1,500 49,281 63,734
17,640 12,761 8,060 1,500 39,961 45,517
13,130 12,040 7,190 855 33,215 43,258
13,960 7,015 4,990 780 26,745 26,670
11,140 4,905 4,575 2,600 23,220 27,521
1,800 746 50 0 2,596 3,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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