AoeStats
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Arena

505860904Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 76m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
816
+15
🇭🇰 Huns · Hong Kong SAR China
814
+15
🇬🇧 Vikings · United Kingdom
813
-16
🇮🇳 Turks · India
773
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,499 10:35 14:13 30:08 ⛏ Fast Castle
26 1,950 10:18 15:42 25:06 ⛏ Fast Castle
18 1,351 11:15 18:48 32:27 ⛏ Fast Castle
13 995 11:18 21:39 56:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,570 22,460 27,940 1,890 109,860 131,997
37,195 21,625 27,815 2,880 89,515 96,827
29,495 16,110 10,565 2,575 58,745 63,145
10,935 15,150 11,745 1,920 39,750 41,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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