AoeStats
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Arena

508425014Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 61m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1138
+14
🇦🇷 Lithuanians · Argentina
1100
+16
🇨🇳 Vietnamese · China
1000
+20
🇨🇳 Byzantines · China
1000
+63
🇨🇳 Italians · China
1289
-26
🇨🇳 Bohemians · China
1156
-20
🇨🇳 Khitans · China
991
-13
🇨🇳 Magyars · China
937
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 3,478 10:37 14:07 28:05 ⛏ Fast Castle
40 2,461 10:40 14:13 28:31 ⛏ Fast Castle
34 2,104 11:05 15:37 34:13 ⛏ Fast Castle
30 1,861 11:17 15:05 32:37 ⛏ Fast Castle
29 1,770 11:11 18:30 33:14 ⛏ Fast Castle
28 1,694 10:29 14:43 33:02 ⛏ Fast Castle
26 1,618 10:33 18:20 38:39 ⛏ Fast Castle
13 783 13:27 26:55 35:09 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
54,905 16,031 33,025 10,355 114,316 128,636
47,110 37,140 14,995 3,180 102,425 104,763
36,220 22,410 18,755 3,240 80,625 86,099
26,545 35,340 10,345 1,500 73,730 87,856
30,310 25,980 8,905 3,350 68,545 73,731
16,380 21,210 19,605 4,850 62,045 76,636
21,780 21,260 4,455 1,750 49,245 49,930
9,325 5,250 2,440 950 17,965 27,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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