AoeStats
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Nomad

510333494Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 45m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1235
+13
🇨🇳 Persians · China
1229
+13
🇨🇳 Huns · China
1204
-14
🇨🇳 Franks · China
1135
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,086 12:34 24:08 — ⚔ Fish Boom into Towers FC
27 1,203 13:32 21:12 35:16 ⛏ Fish Boom FC
25 1,128 14:04 22:29 — ⚔ Fish Boom into Scouts into Skirms
11 479 15:12 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,175 11,590 8,525 1,075 37,365 45,151
12,965 13,620 2,060 2,050 30,695 31,786
8,500 11,908 4,365 1,675 26,448 29,631
2,700 2,750 120 5 5,575 6,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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