AoeStats
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African Clearing

510326882Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 43m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1261
+16
🇫🇷 Wei · France
1212
+18
🇪🇸 Spanish · Spain
1272
-17
🇲🇽 Goths · Mexico
1266
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,107 12:09 19:34 40:49 ⛏ Fast Castle
45 1,992 12:46 17:23 —
29 1,269 13:43 19:54 — ⚔ Archers FC
26 1,158 12:54 20:35 38:37

Resources

Player Food Wood Gold Stone Spent Collected
14,940 12,790 6,615 2,450 36,795 40,104
15,065 8,890 3,095 950 28,000 28,681
11,205 9,535 3,245 1,540 25,525 27,721
7,450 4,324 3,135 2,050 16,959 17,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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