AoeStats
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Arabia

510321891Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 37m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1255
+16
🇲🇽 Franks · Mexico
1251
+15
🇦🇷 Bulgarians · Argentina
1248
+16
🇮🇳 Huns · India
1335
-20
🇯🇵 Maya · Japan
1239
-15
🇦🇷 Cumans · Argentina
1159
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,784 9:14 22:34 — ⚔ Scout Rush
39 1,430 9:46 23:42 35:09 ⚔ Archer Rush
37 1,376 10:47 25:02 — ⚔ Skirmisher Rush
34 1,247 9:51 25:51 — ⚔ Archer Rush
28 1,042 10:59 29:56 — ⚔ Drush into Scouts
28 1,047 9:15 18:48 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,775 8,791 3,170 950 26,686 28,375
10,115 10,204 5,195 850 26,364 27,067
9,610 9,057 6,035 300 25,002 27,046
10,150 7,677 1,870 575 20,272 21,116
6,780 6,420 795 300 14,295 16,042
5,925 5,141 2,050 360 13,476 16,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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