AoeStats
← ecerva.27

Oasis

509200600Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 50m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Aztecs · Colombia
1275
+11
🇲🇽 Bengalis · Mexico
1242
+12
🇦🇷 Franks · Argentina
1228
-14
🇦🇷 Khmer · Argentina
1095
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 2,966 9:05 21:10 39:10 ⚔ Scout Rush
52 2,642 9:09 24:15 38:04 ⚔ Archer Rush
49 2,471 10:38 23:30 39:28 ⚔ Scout Rush
27 1,368 10:49 21:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,090 17,477 13,105 2,370 57,042 60,515
24,470 12,479 9,485 3,450 49,884 56,812
20,765 13,257 8,135 1,560 43,717 44,810
9,635 10,476 3,475 2,165 25,751 25,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.