AoeStats
← ecerva.27

Lombardia

507898828Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 52m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1218
+18
🇦🇺 Vikings · Australia
1190
+19
1288
-20
🇲🇽 Bohemians · Mexico
1220
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,725 11:43 16:58 45:14 ⛏ Fast Castle
47 2,438 9:26 19:10 44:06 ⚔ Scout Rush
35 1,852 10:09 20:07 37:23 ⚔ Scout Rush
26 1,377 13:07 21:37 38:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,770 15,850 9,385 2,150 58,155 74,749
20,260 15,049 8,210 2,600 46,119 47,674
22,705 8,314 10,540 3,780 45,339 60,122
14,570 9,420 10,955 1,525 36,470 39,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.