AoeStats
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Arabia

505050754Analyzed
1v1 RM · 25d ago on Sep 7, 2026· 42m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Tatars · Finland
1182
+18
🇲🇽 Inca · Mexico
1215
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,847 9:12 22:35 41:14 ⚔ Archer Rush
26 1,120 9:23 22:43 41:23 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,295 9,370 6,020 300 28,985 31,067
12,205 10,132 4,180 1,050 27,567 29,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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