AoeStats
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Nomad

506744937Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 33m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Muisca · Chile
997
+15
🇨🇱 Persians · Chile
995
+15
🇦🇷 Ethiopians · Argentina
898
+19
🇺🇸 Bohemians · United States
1001
-18
🇺🇸 Malay · United States
989
-17
🇨🇳 Wu · China
923
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,030 14:21 23:10 — ⛏ Fish Boom FC
25 830 14:24 19:39 — ⛏ Fish Boom FC
20 685 14:28 25:39 29:41 ⛏ Fish Boom into Galleys FC into Fast Imp
13 431 15:57 25:22 — ⛏ Fish Boom into Fire Galleys FC
11 377 12:37 18:42 — ⛏ Fast Castle
10 349 13:10 26:01 33:16 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,035 7,775 4,060 130 19,000 19,426
6,370 7,198 2,440 1,765 17,773 18,779
7,770 7,620 1,035 850 17,275 18,918
5,520 3,400 865 790 10,575 11,068
4,800 4,477 535 225 10,037 12,254
3,450 3,767 740 1,635 9,592 9,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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