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Black Forest

506557475Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 52m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
935
+14
🇨🇴 Magyars · Colombia
925
+15
🇦🇷 Ethiopians · Argentina
882
+16
🇦🇷 Franks · Argentina
971
-18
🇦🇷 Persians · Argentina
861
-14
🇦🇷 Bohemians · Argentina
849
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,894 16:59 32:52 — ⚔ M@A Rush
31 1,628 16:29 29:43 39:12 ⛏ Fish Boom
27 1,430 17:15 21:02 41:14 ⛏ Fast Castle
21 1,117 11:37 16:42 49:36 ⛏ Fast Castle
20 1,069 11:54 22:57 — ⚔ Scouts into Archers
14 721 13:51 22:21 43:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,715 13,966 11,125 1,795 47,601 52,473
17,870 14,560 9,095 1,950 43,475 52,538
16,630 17,334 6,420 2,975 43,359 47,691
14,175 14,298 5,175 1,195 34,843 36,831
9,685 10,156 4,885 200 24,926 28,251
11,460 7,269 3,320 1,045 23,094 24,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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