Hill Fort
506502983Analyzed4v4 RM
·
19d ago on Sep 13, 2026·
56m 43s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 54,100 analysed team-game players on Hill Fort.
YourOldNanna
D
Feudal Age
11:32
vs 10:56
btm 29%
Castle Age
16:49
vs 18:29
top 33%
Imperial Age
44:20
vs 36:07
btm 8%
eAPM
12
vs 28
btm 8%
First military
16:58
vs 18:28
top 37%
▼
Slow Imperial Age at 44:20 — slower than 92% of analysed players on Hill Fort
▼
Low eAPM (12) — busier hands win idle time back
Doofus
S
Feudal Age
9:49
vs 10:56
top 15%
Castle Age
17:49
vs 18:29
top 44%
Imperial Age
29:05
vs 36:07
top 4%
eAPM
44
vs 28
top 16%
First military
28:01
vs 18:28
btm 8%
▲
Fast Feudal Age at 9:49 — faster than 85% of analysed players on Hill Fort
▲
Fast Imperial Age at 29:05 — faster than 96% of analysed players on Hill Fort
▲
High eAPM (44) — top quarter of analysed players
▼
Loom after the Feudal click (21:23) — usually safest before it
▼
First military only at 28:01 (Camel Scout) — later than 92% of analysed players on Hill Fort
▲
Town centers almost never idle — 2s across the first 17:49
BombaKladSon
B
Feudal Age
11:54
vs 10:56
btm 21%
Castle Age
17:09
vs 18:29
top 37%
Imperial Age
33:02
vs 36:07
top 24%
eAPM
21
vs 28
btm 31%
First military
14:26
vs 18:28
top 21%
▼
Slow Feudal Age at 11:54 — slower than 79% of analysed players on Hill Fort
▲
Fast Imperial Age at 33:02 — faster than 76% of analysed players on Hill Fort
▼
Loom after the Feudal click (23:21) — usually safest before it
▲
Town centers almost never idle — 2s across the first 17:09
hqitbkv
B
Feudal Age
12:01
vs 10:56
btm 18%
Castle Age
16:47
vs 18:29
top 33%
Imperial Age
34:30
vs 36:07
top 36%
eAPM
25
vs 28
btm 41%
First military
17:47
vs 18:28
top 45%
▼
Slow Feudal Age at 12:01 — slower than 82% of analysed players on Hill Fort
▲
Town centers almost never idle — 7s across the first 16:47
JulioApo
C
Feudal Age
11:49
vs 10:56
btm 22%
Castle Age
21:24
vs 18:29
btm 25%
Imperial Age
39:10
vs 36:07
btm 27%
eAPM
28
vs 28
top 50%
First military
30:09
vs 18:28
btm 5%
▼
Slow Feudal Age at 11:49 — slower than 78% of analysed players on Hill Fort
▼
Slow Castle Age at 21:24 — slower than 75% of analysed players on Hill Fort
▼
Loom after the Feudal click (14:11) — usually safest before it
▼
First military only at 30:09 (Fire Lancer) — later than 95% of analysed players on Hill Fort
▲
Town centers almost never idle — 23s across the first 21:24
ZHurald ZHurdrada
D
Feudal Age
12:52
vs 10:56
btm 9%
Castle Age
24:52
vs 18:29
btm 8%
Imperial Age
39:01
vs 36:07
btm 28%
eAPM
23
vs 28
btm 37%
First military
25:04
vs 18:28
btm 15%
▼
Slow Feudal Age at 12:52 — slower than 91% of analysed players on Hill Fort
▼
Slow Castle Age at 24:52 — slower than 92% of analysed players on Hill Fort
▼
First military only at 25:04 (Archer) — later than 85% of analysed players on Hill Fort
▲
Town centers almost never idle — 18s across the first 24:52
nicocaraza
C
Feudal Age
13:42
vs 10:56
btm 4%
Castle Age
21:53
vs 18:29
btm 21%
Imperial Age
31:53
vs 36:07
top 16%
eAPM
16
vs 28
btm 16%
First military
34:24
vs 18:28
btm 2%
▼
Slow Feudal Age at 13:42 — slower than 96% of analysed players on Hill Fort
▼
Slow Castle Age at 21:53 — slower than 79% of analysed players on Hill Fort
▲
Fast Imperial Age at 31:53 — faster than 84% of analysed players on Hill Fort
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 34:24 (Hand Cannoneer) — later than 98% of analysed players on Hill Fort
▲
Town centers almost never idle — 24s across the first 21:53
Caronte
B
Feudal Age
10:09
vs 10:56
top 23%
Castle Age
19:59
vs 18:29
btm 36%
Imperial Age
32:48
vs 36:07
top 22%
eAPM
12
vs 28
btm 8%
First military
22:37
vs 18:28
btm 25%
▲
Fast Feudal Age at 10:09 — faster than 77% of analysed players on Hill Fort
▲
Fast Imperial Age at 32:48 — faster than 78% of analysed players on Hill Fort
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more