AoeStats
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Arena

506496568Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 40m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1032
+13
🇨🇳 Franks · China
1002
+14
🇦🇷 Goths · Argentina
908
+18
🇦🇷 Ethiopians · Argentina
890
+19
🇳🇱 Saracens · Netherlands
985
-17
🇬🇧 Persians · United Kingdom
963
-16
🇬🇧 Burmese · United Kingdom
959
-16
🇬🇹 Khmer · Guatemala
939
-15
Compared against 551,408 analysed team-game players on Arena.
Doofus A
Feudal Age 10:22 vs 10:55
top 25%
Castle Age 16:52 vs 16:03
btm 39%
Imperial Age 29:12 vs 32:17
top 21%
eAPM 49 vs 27
top 9%
First military 18:31 vs 18:52
top 47%
▲ Fast Feudal Age at 10:22 — faster than 75% of analysed players on Arena
▲ Fast Imperial Age at 29:12 — faster than 79% of analysed players on Arena
▲ High eAPM (49) — top quarter of analysed players
▼ Loom after the Feudal click (21:32) — usually safest before it
▲ Town centers almost never idle — 2s across the first 16:51
Korven B
Feudal Age 10:00 vs 10:55
top 14%
Castle Age 17:04 vs 16:03
btm 37%
Imperial Age 34:04 vs 32:17
btm 36%
eAPM 35 vs 27
top 30%
First military 17:43 vs 18:52
top 40%
▲ Fast Feudal Age at 10:00 — faster than 86% of analysed players on Arena
▼ Loom after the Feudal click (26:47) — usually safest before it
▲ Town centers almost never idle — 34s across the first 17:04
BombaKladSon B
Feudal Age 10:40 vs 10:55
top 38%
Castle Age 17:25 vs 16:03
btm 33%
Imperial Age 32:29 vs 32:17
btm 48%
eAPM 23 vs 27
btm 37%
First military 17:56 vs 18:52
top 42%
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 3s across the first 17:25
mpowerltdukhiphop B
Feudal Age 10:10 vs 10:55
top 19%
Castle Age 18:39 vs 16:03
btm 24%
Imperial Age 30:48 vs 32:17
top 37%
eAPM 18 vs 27
btm 22%
First military 12:38 vs 18:52
top 5%
▲ Fast Feudal Age at 10:10 — faster than 81% of analysed players on Arena
▼ Slow Castle Age at 18:39 — slower than 76% of analysed players on Arena
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom after the Feudal click (15:18) — usually safest before it
▲ Early military at 12:38 (Spearman) — earlier than 95% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 18:38
ZHurald ZHurdrada C
Feudal Age 11:46 vs 10:55
btm 21%
Castle Age 15:51 vs 16:03
top 46%
Imperial Age 36:04 vs 32:17
btm 23%
eAPM 27 vs 27
top 50%
First military 16:53 vs 18:52
top 32%
▼ Slow Feudal Age at 11:46 — slower than 79% of analysed players on Arena
▼ Slow Imperial Age at 36:04 — slower than 77% of analysed players on Arena
▼ Loom after the Feudal click (20:05) — usually safest before it
▲ Town centers almost never idle — 3s across the first 15:51
Viejo_Lobo_17 D
Feudal Age 12:44 vs 10:55
btm 8%
Castle Age 21:37 vs 16:03
btm 11%
Imperial Age — vs 32:17
btm 0%
eAPM 13 vs 27
btm 9%
First military 13:12 vs 18:52
top 7%
▼ Slow Feudal Age at 12:44 — slower than 92% of analysed players on Arena
▼ Slow Castle Age at 21:37 — slower than 89% of analysed players on Arena
▼ Low eAPM (13) — busier hands win idle time back
▲ Early military at 13:12 (Spearman) — earlier than 93% of analysed players on Arena
king vitt C
Feudal Age 11:30 vs 10:55
btm 28%
Castle Age 18:08 vs 16:03
btm 28%
Imperial Age 31:14 vs 32:17
top 41%
eAPM 17 vs 27
btm 19%
First military 33:32 vs 18:52
btm 2%
▼ Low eAPM (17) — busier hands win idle time back
▼ First military only at 33:32 (Knight) — later than 98% of analysed players on Arena
▲ Town centers almost never idle — 3s across the first 18:08
Caronte B
Feudal Age 9:38 vs 10:55
top 8%
Castle Age 16:55 vs 16:03
btm 38%
Imperial Age 29:48 vs 32:17
top 27%
eAPM 14 vs 27
btm 11%
First military 15:57 vs 18:52
top 22%
▲ Fast Feudal Age at 9:38 — faster than 92% of analysed players on Arena
▲ Fast Imperial Age at 29:48 — faster than 73% of analysed players on Arena
▼ Low eAPM (14) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 9s across the first 16:55
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