AoeStats
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Arabia

506389005Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 62m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
942
+14
🇨🇳 Britons · China
921
+14
🇦🇷 Vietnamese · Argentina
874
+16
🇨🇿 Inca · Czechia
899
-15
🇳🇱 Malay · Netherlands
883
-15
🇩🇪 Magyars · Germany
874
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,597 12:15 19:20 32:10 ⛏ Fast Castle
34 2,130 9:48 20:20 41:30 ⚔ Scout Rush
26 1,646 10:23 26:27 33:51 ⚔ Archer Rush
23 1,473 10:18 21:23 35:27 ⛏ Fast Castle
13 794 12:20 17:55 36:00 ⛏ Fast Castle
13 799 9:48 18:43 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,765 34,285 27,940 4,200 114,190 119,692
37,710 32,810 22,325 3,375 96,220 109,706
28,505 43,352 15,935 3,020 90,812 96,879
42,065 21,185 14,300 3,720 81,270 90,230
18,510 22,400 21,630 3,550 66,090 69,652
17,245 26,425 16,620 3,070 63,360 67,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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