AoeStats
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African Clearing

506253228Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 96m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Romans · South Africa
904
+15
🇪🇸 Byzantines · Spain
894
+15
🇪🇸 Aztecs · Spain
826
+18
🇦🇷 Ethiopians · Argentina
891
-17
🇧🇷 Mongols · Brazil
864
-16
🇩🇪 Huns · Germany
860
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 2,337 14:51 20:20 43:14 ⛏ Fast Castle
24 2,290 17:26 24:33 66:00
24 2,329 14:49 23:22 35:54
17 1,617 14:15 20:04 53:11 ⛏ Fast Castle
13 1,302 13:08 22:52 40:28 ⛏ Fast Castle
13 1,252 16:01 39:53 74:00 ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
44,400 31,670 26,980 4,530 107,580 130,738
29,625 38,325 26,290 3,500 97,740 98,409
29,585 26,055 22,080 10,485 88,205 90,449
31,515 24,572 17,600 3,665 77,352 82,272
21,930 26,357 14,595 5,900 68,782 72,926
30,760 14,810 15,185 3,200 63,955 74,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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