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Black Forest

506246160Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 57m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,591 11:06 16:35 31:47 ⛏ Fast Castle
26 1,467 12:32 20:18 36:34 ⛏ Fast Castle
25 1,411 12:31 21:08 33:48 ⛏ Fish Boom FC
24 1,394 12:01 19:55 31:35 ⛏ Fast Castle
22 1,252 14:14 19:26 35:56 ⛏ Fast Castle
14 830 15:29 23:38 33:27 ⛏ Fast Castle
14 782 11:43 18:49 32:00 ⛏ Fast Castle
13 734 12:56 21:35 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,075 21,615 19,455 3,055 73,200 79,935
24,525 26,144 19,555 1,685 71,909 76,497
29,115 17,430 21,925 2,300 70,770 87,426
32,015 22,871 14,145 1,275 70,306 85,120
33,505 13,796 14,885 850 63,036 73,253
13,800 24,450 18,125 3,670 60,045 93,647
18,065 18,605 15,235 2,950 54,855 62,742
20,400 14,100 11,980 4,115 50,595 64,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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