AoeStats
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Nomad

503490750Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 51m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
944
+11
🇨🇦 Lithuanians · Canada
826
+17
🇪🇸 Saracens · Spain
808
+18
🇨🇱 Mapuche · Chile
773
+19
🇦🇷 Goths · Argentina
895
-19
🇦🇷 Ethiopians · Argentina
858
-17
🇹🇷 Spanish · Türkiye
808
-15
🇫🇷 Teutons · France
804
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,701 19:21 24:38 36:37 ⛏ Fish Boom FC into Fire Galleys
25 1,287 16:52 28:06 — ⛏ Fish Boom into Fire Galleys into Galleys FC
22 1,144 14:20 42:28 — ⚔ Fish Boom into Towers FC
19 958 13:51 23:52 45:03 ⛏ Fast Castle
16 827 13:12 22:29 39:05 ⛏ Fish Boom into Fire Galleys
12 636 15:31 — — ⚔ Tower Rush
11 586 18:43 26:21 51:08 ⚔ Fish Boom FC into Fire Galleys into Towers
9 444 13:05 21:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,600 14,560 10,780 1,300 44,240 46,216
15,025 17,228 8,175 2,085 42,513 47,743
13,755 13,540 4,860 1,850 34,005 38,854
15,210 7,697 8,725 1,910 33,542 36,997
14,150 5,706 7,670 1,585 29,111 36,648
10,880 10,170 2,595 4,300 27,945 29,234
5,590 9,135 2,405 1,085 18,215 18,996
3,000 2,753 270 605 6,628 6,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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