AoeStats
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Nomad

509213237Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 59m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1219
+12
🇩🇪 Persians · Germany
1185
+13
🇩🇪 Japanese · Germany
1093
+17
🇪🇸 Goths · Spain
1230
-18
1111
-14
🇪🇸 Malay · Spain
1021
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,816 13:39 18:52 36:12 ⛏ Fish Boom FC
36 2,151 14:10 19:52 39:18 ⛏ Fish Boom FC
36 2,111 13:40 21:44 39:28 ⛏ Fish Boom FC
36 2,137 15:16 25:00 45:13 ⛏ Fish Boom into Fire Galleys FC
23 1,372 16:52 20:36 40:32 ⛏ Fish Boom FC
15 874 15:01 24:35 45:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,430 16,180 26,515 3,850 77,975 82,535
33,565 23,546 9,595 1,705 68,411 77,143
31,440 18,745 12,295 2,350 64,830 70,955
18,385 20,096 9,600 2,900 50,981 55,901
16,820 12,698 9,715 2,900 42,133 46,708
12,265 12,995 6,400 1,705 33,365 36,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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