AoeStats
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Oasis

508053796Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 71m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1537
+20
🇦🇷 Persians · Argentina
1536
+20
🇦🇷 Ethiopians · Argentina
1508
+21
🇺🇾 Saracens · Uruguay
1476
+22
🇮🇹 Persians · Italy
1694
-24
🇮🇹 Britons · Italy
1667
-22
🇦🇷 Magyars · Argentina
1591
-20
🇬🇧 Tatars · United Kingdom
1523
-17
Player eAPM Actions Feudal Castle Imperial Opening
69 4,950 9:01 26:45 49:16 ⚔ Scout Rush
69 4,900 9:38 26:21 46:12 ⚔ Archer Rush
64 4,548 8:50 22:24 37:25 ⚔ Scout Rush
63 4,540 9:27 23:47 42:51 ⚔ Archer Rush
40 2,867 9:04 23:26 — ⚔ Archer Rush
39 2,769 10:05 23:32 30:45 ⚔ Archers into Fast Imp
35 2,483 11:22 15:10 29:41 ⛏ Fast Castle
34 2,429 8:23 19:42 30:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
98,220 30,830 29,365 5,050 163,465 169,110
54,570 40,563 22,460 2,280 119,873 123,980
50,780 24,100 24,310 3,235 102,425 116,029
28,585 38,196 18,155 3,125 88,061 89,922
26,830 31,543 17,685 4,825 80,883 85,999
27,120 28,332 7,820 2,630 65,902 66,550
24,740 18,638 17,405 1,145 61,928 65,570
8,410 13,866 8,875 1,020 32,171 34,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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