AoeStats
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Nomad

508030655Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 47m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malay · United Kingdom
1526
+14
🇲🇽 Saracens · Mexico
1512
+15
🇺🇸 Byzantines · United States
1498
+15
🇺🇸 Vietnamese · United States
1455
+17
🇭🇰 Italians · Hong Kong SAR China
1550
-17
🇻🇳 Lithuanians · Vietnam
1542
-18
🇻🇳 Persians · Vietnam
1448
-14
🇻🇳 Vietnamese · Vietnam
1403
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,936 11:55 20:35 34:05 ⚔ Fish Boom into Scouts
57 2,704 12:56 17:00 — ⛏ Fish Boom FC
51 2,410 13:38 19:32 43:30 ⚔ Fish Boom into Archers FC
50 2,354 12:59 16:32 44:20 ⛏ Fish Boom FC
41 1,911 13:58 16:35 30:45 ⛏ Fish Boom FC
40 1,889 13:53 17:34 37:19 ⛏ Fish Boom FC
36 1,690 13:33 22:04 41:55 ⚔ Fish Boom into Archers
32 1,532 13:34 18:28 34:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,275 18,183 7,195 4,250 51,903 61,056
23,765 13,451 11,975 1,600 50,791 59,206
20,850 12,580 12,330 3,760 49,520 57,694
20,150 15,313 8,870 3,225 47,558 48,198
12,200 14,644 11,375 2,150 40,369 40,773
12,965 12,683 4,260 1,125 31,033 33,990
9,250 10,492 3,960 5,055 28,757 30,775
10,650 10,950 3,230 2,925 27,755 31,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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