AoeStats
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Lombardia

508028593Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 10m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1636
+13
🇩🇪 Saracens · Germany
1569
+15
🇩🇪 Magyars · Germany
1562
+16
🇩🇪 Huns · Germany
1545
+16
🇺🇸 Spanish · United States
1596
-17
🇭🇺 Italians · Hungary
1560
-15
🇬🇧 Celts · United Kingdom
1540
-14
🇲🇽 Maya · Mexico
1526
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 686 — — —
50 522 9:12 — —
49 504 — — —
44 460 10:00 — —
43 442 — — —
43 443 — — —
42 434 — — —
40 418 9:34 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,875 946 50 0 2,871 2,870
1,760 742 50 0 2,552 2,817
1,585 850 50 0 2,485 2,804
1,650 731 0 0 2,381 2,695
1,900 408 50 0 2,358 3,125
1,500 744 0 0 2,244 3,376
1,500 615 50 0 2,165 2,501
1,550 426 50 0 2,026 2,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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