AoeStats
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Nomad

506073226Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 64m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khitans · France
1278
+20
🇫🇷 Koreans · France
1255
+21
🇫🇷 Wei · France
1252
+21
🇪🇸 Tatars · Spain
1419
-22
🇦🇺 Dravidians · Australia
1338
-20
🇧🇪 Romans · Belgium
1336
-20
Player eAPM Actions Feudal Castle Imperial Opening
56 3,586 12:35 23:38 39:46 ⛏ Fish Boom into Galleys FC
35 2,249 12:35 16:55 39:05 ⛏ Fish Boom FC
34 2,166 12:18 19:57 46:33 ⛏ Fish Boom into Fire Galleys FC
33 2,115 13:32 17:43 42:30 ⛏ Fish Boom FC
26 1,691 14:08 18:14 — ⛏ Fish Boom FC
22 1,401 14:35 20:20 35:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,855 14,530 31,845 4,205 94,435 101,387
39,535 28,311 20,325 2,655 90,826 93,855
38,200 24,237 14,890 5,055 82,382 84,148
32,735 18,957 16,975 6,900 75,567 80,953
22,830 28,125 17,905 1,525 70,385 79,153
6,990 7,586 3,110 305 17,991 20,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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