AoeStats
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Hill Fort

506114631Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 43m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1144
+13
🇦🇺 Berbers · Australia
1092
+15
🇭🇺 Tatars · Hungary
1096
-14
🇭🇺 Teutons · Hungary
1069
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,361 10:16 15:49 36:29 ⛏ Fast Castle
19 810 11:17 20:14 42:14 ⛏ Fast Castle
18 774 10:45 17:09 40:57 ⛏ Fast Castle
18 772 10:06 18:50 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,325 16,651 10,520 1,700 45,196 50,018
16,995 11,995 8,350 1,500 38,840 41,097
17,625 12,085 6,370 2,150 38,230 42,199
11,610 9,450 5,090 850 27,000 29,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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