AoeStats
← Condorito Superstar

Yucatan

510630636Analyzed
2v2 RM · 22h ago on Oct 1, 2026· 81m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1057
+16
🇺🇸 Persians · United States
1055
+16
🇺🇸 Goths · United States
1084
-17
🇵🇪 Spanish · Peru
1036
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,807 9:06 22:39 39:38 ⚔ Drush into Archers
47 3,794 10:32 19:01 34:12 ⛏ Fast Castle
43 3,459 9:00 14:08 34:53 ⛏ Fast Castle
14 1,104 13:21 27:14 57:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,255 36,685 25,050 6,350 123,340 133,884
55,845 40,990 9,950 8,650 115,435 137,536
24,615 39,824 16,130 5,435 86,004 88,484
34,440 15,720 18,815 5,635 74,610 98,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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