AoeStats
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MegaRandom

510867308Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 58m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1303
+16
🇩🇪 Aztecs · Germany
1259
+18
🇸🇪 Goths · Sweden
1321
-18
🇸🇪 Cumans · Sweden
1272
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,645 9:21 22:43 44:33 ⚔ Scout Rush
39 2,290 9:34 26:17 49:35
27 1,575 9:29 29:14 45:49
26 1,521 9:40 26:58 46:44 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,475 19,535 11,830 2,150 66,990 80,678
18,110 16,260 10,115 5,325 49,810 64,608
22,230 14,820 8,705 2,350 48,105 58,970
16,215 11,414 4,270 1,510 33,409 34,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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