AoeStats
← terra95

MegaRandom

505212834Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 61m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1278
+18
🇭🇺 Spanish · Hungary
1200
+20
🇩🇪 Britons · Germany
1310
-19
🇩🇪 Persians · Germany
1309
-19
Player eAPM Actions Feudal Castle Imperial Opening
53 3,259 11:03 14:36 34:26 ⛏ Fish Boom FC
49 3,007 10:13 19:30 39:17 ⛏ Fish Boom
45 2,764 12:03 17:04 39:03 ⛏ Fish Boom FC
33 1,997 11:01 15:55 41:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,440 27,274 7,975 4,300 79,989 91,626
30,290 21,861 18,310 2,555 73,016 81,291
33,225 20,049 10,175 1,895 65,344 70,551
15,730 19,970 12,695 2,370 50,765 58,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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